43 research outputs found

    Laplacian Change Point Detection for Dynamic Graphs

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    Dynamic and temporal graphs are rich data structures that are used to model complex relationships between entities over time. In particular, anomaly detection in temporal graphs is crucial for many real world applications such as intrusion identification in network systems, detection of ecosystem disturbances and detection of epidemic outbreaks. In this paper, we focus on change point detection in dynamic graphs and address two main challenges associated with this problem: I) how to compare graph snapshots across time, II) how to capture temporal dependencies. To solve the above challenges, we propose Laplacian Anomaly Detection (LAD) which uses the spectrum of the Laplacian matrix of the graph structure at each snapshot to obtain low dimensional embeddings. LAD explicitly models short term and long term dependencies by applying two sliding windows. In synthetic experiments, LAD outperforms the state-of-the-art method. We also evaluate our method on three real dynamic networks: UCI message network, US senate co-sponsorship network and Canadian bill voting network. In all three datasets, we demonstrate that our method can more effectively identify anomalous time points according to significant real world events.Comment: in KDD 2020, 10 page

    Active Keyword Selection to Track Evolving Topics on Twitter

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    How can we study social interactions on evolving topics at a mass scale? Over the past decade, researchers from diverse fields such as economics, political science, and public health have often done this by querying Twitter's public API endpoints with hand-picked topical keywords to search or stream discussions. However, despite the API's accessibility, it remains difficult to select and update keywords to collect high-quality data relevant to topics of interest. In this paper, we propose an active learning method for rapidly refining query keywords to increase both the yielded topic relevance and dataset size. We leverage a large open-source COVID-19 Twitter dataset to illustrate the applicability of our method in tracking Tweets around the key sub-topics of Vaccine, Mask, and Lockdown. Our experiments show that our method achieves an average topic-related keyword recall 2x higher than baselines. We open-source our code along with a web interface for keyword selection to make data collection from Twitter more systematic for researchers.Comment: 10 pages, 3 figure

    Towards Reliable Misinformation Mitigation: Generalization, Uncertainty, and GPT-4

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    Misinformation poses a critical societal challenge, and current approaches have yet to produce an effective solution. We propose focusing on generalization, soft classification, and leveraging recent large language models to create more practical tools in contexts where perfect predictions remain unattainable. We begin by demonstrating that GPT-4 and other language models can outperform existing methods in the literature. Next, we explore their generalization, revealing that GPT-4 and RoBERTa-large exhibit critical differences in failure modes, which offer potential for significant performance improvements. Finally, we show that these models can be employed in soft classification frameworks to better quantify uncertainty. We find that models with inferior hard classification results can achieve superior soft classification performance. Overall, this research lays groundwork for future tools that can drive real-world progress on misinformation

    ToxBuster: In-game Chat Toxicity Buster with BERT

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    Detecting toxicity in online spaces is challenging and an ever more pressing problem given the increase in social media and gaming consumption. We introduce ToxBuster, a simple and scalable model trained on a relatively large dataset of 194k lines of game chat from Rainbow Six Siege and For Honor, carefully annotated for different kinds of toxicity. Compared to the existing state-of-the-art, ToxBuster achieves 82.95% (+7) in precision and 83.56% (+57) in recall. This improvement is obtained by leveraging past chat history and metadata. We also study the implication towards real-time and post-game moderation as well as the model transferability from one game to another.Comment: 11 pages, 3 figure
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